POV-Ray : Newsgroups : povray.general : looks_like : Re: looks_like Server Time
30 Jul 2024 14:20:47 EDT (-0400)
  Re: looks_like  
From: Christian Froeschlin
Date: 8 Dec 2008 18:11:39
Message: <493da9ab$1@news.povray.org>
Thomas de Groot wrote:

> Just place a cylinder starting at the camera location and ending at the 
> light source location, use open, hollow, no_shadow, pigment {rgbt 1}, and 
> some appropriate finish. This works very, very well (thanks again, Sam!)

I don't get it. Why do you see a light source when looking through an
open cylinder, and a transparent one at that? What is an appropriate
finish for that? Do you add media or is hollow just a Warp bait? ;)


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